An infinity of universes ago, the Shrimps in one universe (we will call it Universe A) discovered a way to cross to other universes (Universe B). They found out that there are connections to each universe and that all you had to do to get across them was find one and link them up. For the Shrimp, it was the organic wormhole teleportation built into MÜMÜ necks. Problem was any time they went through, they killed the MÜMÜ they blasted through. That is why Oz was the key. because he is part werewolf, he regenerates, which meant the Shrimps could travel across the Universe' indefinately without destroying the wormhole. Perhaps this meant they could come back and tell the story of the other Universe.

Little did they know that the rules of each Universe is different, and once they crossed they gate to ours, their immense brainpower no longer functioned properly and they become really fuckin' stupid.

It's Science.

8D

This render was made based off of an image by Delya, which you can see at the bottom of this description. Naturally it had to be a render.

 

Technical Details

Made in Maya 8 (x64), rendered in Mental Ray. Lit entirely with final gathering except for one light, which only emitted specular for the hair sheen. Fast Mental Ray subsurface scattering shader used on the face, with it ticked to include the final gathering in the lightmap calculation. Maya 'hair tube' shader used for the hair. Maya ramp shaders used on the rocket, clothes, shrimp, eyes, and the brown hair, including the sideburns. Mental Ray dielectric shader used for the blood. The background is a simple imageplane with a maya gradient on it. The environment itself is white, to give a little more ambience to the overall lighting. The main lighting came from two brighter than white planes on either side of the scene. You can see shots at the bottom, DOWN THERE LOOK.

I ran into a lot of glitches in this render. Apparently Mental Ray doesn't like it when you use a whole crapload of final gather rays on the subsurface shaders. I kept getting like, negative infinity values or something. Check below for a shot of the glitch.

I went through about 20 or 30 different smoke trail tests. I learned a LOT in the process of making this image about Maya's FluidFX. Very powerful system, I like it a lot. Check the pictures to see some of the tests.


If you line up the render and this drawing, you will see they match perfectly.

I went through many many smoke tests, many different layer experiments, tricks, and whatnot. Eventually I decided the thick smoke was just too much, not to mention FluidFX interfered with the mental ray final gathering lighting.

This was the first (horrible) test render, before any lighting or tweaks or smoothing. Dang that's ugly.

If anyone ever tells you the Mental Ray integration into Maya is perfect, just show them this.